Keynote Speakers

Cardiff, UK, June 29th - July 3rd, 2026

QoMEX 2026 — Keynote speakers
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Chang Wen Chen
Title: From Perception to Principles: Quality Assessment for AI-Generated Visual Contents
Hong Kong Polytechnic University

Bio: Chang Wen Chen is currently Chair Professor of Visual Computing at The Hong Kong Polytechnic University. Before his current position, he served as Dean of the School of Science and Engineering at The Chinese University of Hong Kong, Shenzhen, from 2017 to 2020, and concurrently as Deputy Director at Peng Cheng Laboratory from 2018 to 2021. Previously, he was an Empire Innovation Professor at the State University of New York at Buffalo (SUNY) from 2008 to 2021 and the Allan Henry Endowed Chair Professor at the Florida Institute of Technology from 2003 to 2007. He received his BS degree from the University of Science and Technology of China in 1983, an MS degree from the University of Southern California in 1986, and his PhD degree from the University of Illinois at Urbana-Champaign (UIUC) in 1992. He is currently Deputy Editor-in-Chief for IEEE Trans. Image Processing. He has also served as Editor-in-Chief for IEEE Trans. Multimedia (2014-2016) and for IEEE Trans. Circuits and Systems for Video Technology (2006-2009). Over several decades of professional career, he has received many professional achievement awards, including eleven (11) Best Paper Awards or Best Student Paper Awards, the prestigious Alexander von Humboldt Award in 2010, the SUNY Chancellor’s Award for Excellence in Scholarship and Creative Activities in 2016, the UIUC ECE Distinguished Alumni Award in 2019, and the ACM SIGMM Outstanding Technical Achievement Award in 2024. He is an IEEE Fellow, a SPIE Fellow, and a Member of Academia Europaea.

Abstract:The rapid advancement of generative AI (GenAI) has transformed the creation of images and videos, enabling unprecedented levels of visual realism, diversity, and controllability. Yet one pressing issue is in how to properly assess the quality of AI-generated visual content as such new types of contents poses significant challenges that extend well beyond the scope of traditional image and video quality assessment. Whereas conventional approaches have largely focused on perceptual distortions such as blur, noise, compression artifacts, and transmission degradation, assessing generated contents calls for a broader spectrum of evaluation framework—one that have to consider semantic fidelity, temporal coherence, physical plausibility, aesthetic quality, and exact alignment with human expectations and prompts. This keynote will examine the transition from traditional perception-driven quality assessment to a new paradigm for AI-generated visual content, in which human perceptual experience needs to be integrated with principled understanding of semantics, motion, and the physical world. We shall highlight some recent efforts toward interpretable and comprehensive evaluation frameworks that assess not only visual fidelity, but also motion realism, multidimensional quality, relational semantic consistency, and physical plausibility. This talk will also discuss potential future directions for next-generation GenAI quality assessment, emphasizing the critical intersection of perception and principles as the foundation for designing trustworthy generative visual systems.

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Rafal Mantiuk
University of Cambridge

Title: Quality metrics for future media

Bio:

Rafał K. Mantiuk is a Professor of Graphics and Displays at the Department of Computer Science and Technology, University of Cambridge (UK). He received a Ph.D. from the Max-Planck Institute for Computer Science (Germany). His recent interests focus on computational displays, rendering, and imaging algorithms that adapt to human visual performance and deliver the best image quality given limited resources, such as computation time or bandwidth. He contributed to early work on high-dynamic-range imaging, including quality metrics (HDR-VDP), video compression, and tone mapping. More recently, he led an ERC-funded project on a capture-and-display system that passed the visual Turing test: 3D objects were reproduced with sufficient fidelity to be indistinguishable from their real counterparts. Further details: http://www.cl.cam.ac.uk/~rkm38/.

Abstract:

As multimedia experiences expand beyond conventional video streaming into AR/XR, automotive displays, immersive telepresence, and generative graphics, quality metrics must evolve to remain relevant. This talk argues that the next generation of quality assessment should be built on three pillars: psychophysics, optimisation, and graphics. First, psychophysical models and data provide the foundation for metrics that reflect how humans actually perceive distortions, rather than how signals differ in a purely mathematical sense. A perceptually grounded metric must account for the visual system’s nonlinearities, attentional limits, and sensitivity to display characteristics such as resolution, luminance, contrast, and viewing geometry. Second, metrics must be evaluated not just on benchmark datasets but as objectives in real optimisation problems, where their loss landscapes reveal whether they are suitable for parameter tuning and system design. Third, computer graphics introduces a rapidly growing class of media and artifacts, from rendered imagery and neural representations to mixed-reality content, that differs substantially from traditional compression and transmission distortions. Metrics must therefore be robust to new artifact types and generalize beyond the datasets on which they were trained or validated. Together, these three pillars suggest a broader agenda for future media quality: metrics should be human-aware, optimisation-ready, and robust to the visual diversity of emerging graphics-driven experiences

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Sylvia Pan
Title: Measurable Impact from Virtual Encounters: Design, Quality, and Real-World Outcomes
Goldsmiths, University of London

Bio:

Prof Sylvia Pan is a Professor of Virtual Reality at Goldsmiths, University of London. She co-leads the SeeVR research lab including 10 academics and researchers. She holds a PhD in Virtual Reality, and an MSc in Computer Graphics, both from UCL, and a BEng in Computer Science from Beihang University. Her research interest is the use of Virtual Reality as a medium for real-time social interaction, in particular in the application areas of medical training and therapy. Her work has been featured multiple times in the media, including BBC Horizon, the New Scientist magazine, and the Wall Street Journal. Her 2017 Coursera VR specialisation attracted over 100,000 learners globally, and she co-leads on the MA/MSc in Virtual and Augmented Reality at Goldsmiths Computing.

Abstract: There is no experience quite like interacting with a virtual human in an immersive environment. Even knowing no one is really there, you cannot help reacting as if they were — a pull most people first feel in immersive films or games. But can these virtual encounters create genuine impact in the real world beyond entertainment, and what makes them work? In this talk, I will present studies from our lab in which virtual encounters produce measurable real-world outcomes: training doctors in patient communication, reducing performance anxiety, and shifting attitudes on bias and climate change. Throughout, I'll reflect on how the quality and design of the immersive experience shape the effects we can achieve.